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Camping onsite begins at 4pm on Saturday, September 6th. Please do not show up earlier than that due to Apocalypse having paintball players onsite the earlier part of Saturday. Night games and small missions will be played out late in the evening and into the night.
Saturday Schedule
4:00 PM Camping, Registration, and chrono begins
7:00 PM Night Scenario 1 Begins
9:00 PM Night Scenario 2 Begins
11:00 PM Night Scenarios End
Sunday Schedule
7:30 AM Registration and chrono begins
9:00 AM Pre-game briefing
10:00 AM First phase of game begins
1:00 PM First phase of game ends and lunch begins
2:00 PM Lunch ends and second phase of game begins
5:00 PM Second phase of game ends
5:15 PM Prize Giveaway and Awards
***NOTE: While camping is allowed onsite, drinking alcohol is not. Please do not bring any alcohol with you to Operation Vigilance 3.
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All players must check-in and register prior to playing in the event. Waivers must be signed, a team chosen, and the entry fee paid. All players are required to bring some form of ID to the game and all underage players must have the appropriate waiver signed by a parent. The minimum age requirment by any player attending this game is 15 years of age. Any player who is 14 years of age or younger is not allowed to participate in the event unless specific permission is granted by the event coordinator. EMAIL AND ASK, DO NOT ASSUME! Players who arrive on Saturday can check-in and register so they do not have to on Sunday.
NO REFUNDS FOR PRE-REGISTRY!
Here are the two waivers required for this event.
Lupine Productions Waivers
Apocalypse Paintball Waiver
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All standard airsoft guns must chrono below 400 FPS with 0.20gs BBs. Engagements of 10 feet or less must utilize the bang rule and players should use caution (semi-auto instead of full auto, etc) when engagements are close.
All airsoft guns that chrono above 400 FPS (and up to 550 FPS) will be considered a sniper rifle class weapon. Sniper rifles MUST not fire full-auto and MUST have standard (no hicap) magazines. Snipers may only engage players that are 100 feet or further distance away.
Snipers ARE required to have a spotter.
Guns will be marked with a specific color and players are required to follow the rules appropriate to their weapon. Everyone must chrono every gun before entering the field and spot checks will be enforced if players are suspected of cheating the FPS rules.
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Each team will have a dedicated commander. This commander will be in charge of issuing orders, calling in supplies, and communicating with ground troops. If the commander is killed, it will severely hamper the resources of the team. Commanders will know ahead of time what their missions are in order to plan ahead of time and come up with a strategy. Commanders will also be able to choose two battlefield advantages for their team before the game. Examples of battlefield advantages are extra medics, extra air strikes, extra smoke screens, faster respawn times, and air drops.
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Players that are struck by a valid shot become “wounded” and must pull out a red kill rag and stand, kneel, or crouch at the location they were hit. If a player is not near a medic or does not feel like waiting, they may voluntarily become a “casualty” and walk back to the respawn. Once a player moves from the location he was shot at, he can no longer be healed by a medic and must go back to the respawn.
-Medic
Each team will have a certain number of medics. Each medic must be recognizable with a medic armband or medic bag and may carry as many white armbands as they can on them.
-To Heal A Player
The medic may approach a “wounded” player and revive them by tying a white armband on their arm. This brings them back into the game. If that same player is hit again, they become “wounded” again. A medic may tie a second armband on the other arm to revive them again. If that player is hit a third time, they are too injured (no more arms to tie an armband onto) and become a “casualty”; they must then walk to the respawn point in order to return to the game.
-To Heal A Medic
Although medics may not heal themselves while wounded, any player (even non-medics) may assist a medic by tying an armband on their arm per the normal healing rules. This is to represent that any soldier may heal a medic because the medic is guiding them through the first aid process.
-Bandages
These are carried by only the medics, should be 2-3 feet long strips of white cloth, and must be double knotted when tied onto a players arm. They can ONLY be tied on a players arm; you cannot tie them on legs, feet, hands, tactical vests, holsters, etc. A player that walks back to the respawn must remove and place the bandages in the specified container before they can respawn.
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Players that have been eliminated from play (either voluntarily or by taking too many wounds) must use a kill rag (bright red rag, towel, cloth) to show other players they are dead and must return to their team’s home base. A player must remove any white heal armbands they have on them and return them to a first aid can before respawning. Both teams begin with a respawn timer that is every 15 minutes on the hour, so 4 waves of reinforcements will arrive per hour. This may be reduced if a Commander wishes to reduce the respawn timer with a battlefield advantage, which will be updated and briefed later on.
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Although the vehicles add a new element to the game and are just all around cool, they can be very dangerous. No player is to climb on any vehicle without permission and is NEVER allowed to crawl under a vehicle. When moving, do not get in the vehicles way and do not touch the vehicle. Only get in or exit a vehicle while it is parked. All vehicles in the game will be moving very slowly in order to ensure their safe use.
In order to disable an armored vehicle, you must hit it with an RPG rocket or M203 shower shells a total of three times. A disabled vehicle has a white sheet placed on the top of it. Once disabled, the vehicle can no longer move but the gunner can still fire. If the disabled vehicle is struck three more times by RPG rockets or M203 shower shells, the vehicle is destroyed and all passengers inside are killed. A destroyed vehicle is marked with a bright red sheet.
The driver of a vehicle or any nearby referees or OCs have the final say in what is considered a successful shot from an RPG or M203. A vehicle is also vulnerable to fire support, such as air strikes and/or artillery barrages called in by commanders.
The turret gunner and driver of a vehicle are invulnerable to small arms fire but passengers of the vehicle are not.

The BA-64 Russian Armored car, which will be driving in Op Vig 3.
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Several different kinds of props will be used in the game. Please do not move any props unless you know what they are used for… they may be in place for a different part of the day and if you remove them it may mess up the objectives. (For example, if you see a bomb along the side of the road, please do not move it unless you have specific orders to remove IEDs from the roadway.)
Smoke grenades will be used during the game and are the non-flame producing kind. Nobody other than an OC is allowed to use or move a smoke grenade. Even though they burn “cold”, the outside of the canister does get hot and could burn someone if touched. Leave the smoke grenades alone.
Another kind of prop a player may encounter is a simulated explosion device. This may be a mechanism made up of flex-hose tubing, a pressure tank, and PVC pipe filled with flour (air pushes the flour into the air to make a nice POOF of “smoke”). If you encounter one of these devices, DO NOT TOUCH THEM! They will be set up around objectives to simulate explosions, air strikes, and bombs. An OC is the only person that is allowed to handle these devices.
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Operation Vigilance 3 is a charity fundraiser event. Each player that pays an entry fee will be helping this charity (and the first 100 players receive a limited edition Operation Vigilance 3 kill rag). The charity for this event is the Iraq and Afghanistan Veterans of America. Proceeds from this event will be donated to www.iava.org
There will be additional Operation Vigilance 1 and Operation Vigilance 2 kill rags available at this event. They are $5 each and with each purchase of a printed kill rag the player gets an additional giveaway ticket (limit two additional giveaway tickets, one for each kill rag per registered player) for the prize giveaway.
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Several sponsors of the event have donated guns, equipment, and accessories to be given out during the giveaway. Players must be present to win and must present their winning ticket before receiving any prize… so don’t lose your ticket!
Players who purchase a limited edition Operation Vigilance 1 or Operation Vigilance 2 kill rag will receive an extra giveaway ticket (limit two additional giveaway ticket per registered player... one for each kill rag).
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The Wisconsin Airsoft Wars, from Sheboygan, Wisconsin, www.wisconsinairsoftwars.com, will be available onsite selling guns, equipment, BBs and accessories. They will be staged near the registration booth on Sunday (and possibly Saturday).
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Airsoft Battle Zone (www.airsoftbattlezone.com) will be onsite with rental guns available for players who do not have a rifle or for a player whose primary gun is not working. High end AEGs will be available for $20 per day, standard AEGs will be available for $15 a day, and pistols will be available for $10 per day. Contact Jason or Judy at Airsoft Battle Zone for more information regarding the rental gun procedure.
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The MEA (Iranian) team will be REQUIRED to wear a Middle Eastern headdress or shemagh during the game either on their head or around their neck in a visible fashion. This will be provided during registration for people who do not have any. MEA forces are NOT allowed to take off their headdress/shemagh and UN forces are NOT allowed to wear one.
Under no circumstance can a player alter their head dress in order to infiltrate an enemy base; doing so will result in resource points being forfeitted to the opposite team and repeated abuse of this will get a player kicked out of the event.
MEA and UN players are allowed to wear whatever uniforms they wish, so long as the shemagh / head dress rule is followed... and visible! NO TUCKING SHEMAGHS INTO SHIRT COLLARS!
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All players are expected to follow the rules of the game and the rules of the field the event is held at. Please use common sense when it comes to the rules; don’t climb trees, get into fistfights, cheat, or put yourself or others in a dangerous situation. Improvised weapons are NOT ALLOWED unless inspected and approved by an event coordinator. All players are required to carry and expected to use a kill rag (extras will be available onsite). All players will be required to wear the team uniform in the appropriate way that is chosen for the event.
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All players are required to chrono their weapons to ensure the rules are being followed for different weapons.
All players under the age of 18 (15-17) are required to wear a full paintball mask (ANSI Z87.1 lens) in order to play. All players 18 and older are required to wear full seal goggles (ANSI Z87 lens). Players 18 and older are NOT required to wear a full face mask. ***Due to an update in the Apocalypse Paintball insurance policy, safety glasses and wire mesh goggles are NO LONGER ALLOWED.***
The BANG rule should be used when applicable; if someone is closer than 10 feet and you clearly have the drop on them, yell BANG to indicate the kill instead of lighting them up. This is ONLY applicable if you have a clear line of sight to your target; if not, find a clear line of sight or move out of the minimum engagement distance of 10 feet.
There is NO BLIND FIRING allowed at this event. In order to fire your weapon, you must be able to see down the barrel of it. You can't just stick your hand and gun around a corner and fire. You must be able to see the direction you are shooting in order to fire.
All players will abide by the appropriate FPS limits and weapon class rules of Standard and Sniper.
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Referees will be available in the game to answer questions, handle scoring, and to watch for cheaters. All decisions made by a ref are final; do not argue with a referee. Players who are rude or disrespectful to a player will be removed from the event.
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Operation Vigilance 3 will utilize hidden OCs. A hidden OC is a referee that is playing the game with the sole purpose of watching for cheaters. When you blatantly ignore a hit, the teammate standing next to you may just be a hidden OC and will call you on it. Keep it simple and don’t cheat!
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